![]() ![]() Each teleporter has a multi-color platform with a hologram in the respective colors of the Chao Garden it leads to blue for the Station Square Garden, green for the Mystic Ruins Garden, and red for the the Egg Carrier. There are two teleporters per Chao Garden that each lead to one of the two other Chao Gardens in the game. They appear exclusively in the game's three Chao Gardens where the player can use them to teleport to the other Chao Gardens. Teleporters reappear in Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut. One teleporter is also seen in Act 3, that leads to the boss arena of Silver Castle Zone. In Sonic Blast, teleporters are seen as one of the gimmicks at Silver Castle Zone, which is a labyrinth-like base similar to Scrap Brain Zone. In Sonic the Hedgehog Triple Trouble, only two teleporters are featured in Atomic Destroyer Zone Act 3, as after defeating Metal Sonic during their battle, a small teleporter device is seen at near by of the arena, which transports the player character (Sonic or Tails) to the other room, and another teleporter, where the player has to progress to face the very last bosses in the game. This teleporter has a similar purpose as the Warp Points found in Hidden Palace Zone and Sky Sanctuary Zone. Sonic and Tails did not use these teleporters, as they used a Cannon to get to IceCap Zone. It's simply a yellow plate with voltage heads in Carnival Night Zone, while in Icecap Zone it is colored as blue. In the lock-on game Sonic 3 & Knuckles, a teleporter was used by Knuckles to get from Carnival Night Zone to IceCap Zone after completing the second act of the first-mentioned zone. It is unclear where the teleporter transported Robotnik and where Tails came from. When he thought everything was lost, the previously kidnapped Tails shows up crying from the teleporter, with Sonic being very confused about the situation. In Sonic the Hedgehog 2 (8-bit), the only seen teleporter is featured after defeating the final boss in Crystal Egg Zone Act 3, where Robotnik escapes into a teleporter, although Sonic is unable to follow him this time. Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 Sonic the Hedgehog 2 (8-bit) Sonic manages to catch Robotnik, who was already escaping on his Egg Mobile, and does his finish move into the Egg Mobile, making it to crash nearby. Sonic follows him after that, and it transports them back to Green Hill Zone. Robotnik then escapes to the closest teleporter inside the airship, that is larger than any ones previously seen at Scrap Brain Zone. Both Act 2 and 3 of the aforementioned zone are known to have teleporters, as they are huge labyrinth halls with some teleporters located behind closed doors.Īfter defeating the final boss in the end of Sky Base Zone Act 3, Dr. ![]() When Sonic enters the tube, it warps him to another teleporter, that can be located in another part of Zone. In the 8-bit version of Sonic the Hedgehog (1991), where they are featured as one of gimmicks featured in Scrap Brain Zone, where they are large transporting tubes with lots of sparkling energy between tubes. Game appearances Sonic the Hedgehog (1991) 1.8 Sonic Chronicles: The Dark Brotherhood. ![]()
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